我有一个构想,建一个永远不会倒闭的游戏
我是一个特别喜欢玩游戏的人,有多喜欢呢,我玩了有1k以上的游戏,几乎覆盖了所有游戏类型。最长的也有上千个小时。
这个构想源于我对游戏厂商的不满。
对游戏厂商无穷尽的攫取游戏利益,对玩家的无视,我觉得是一种特别不公平的事。尤其是你喜欢的事情被三流的策划或者是肥头大耳的老板更改的时候。
我之前特别喜欢玩%%%%,运营的好好的也关了。类似的太多了。
- 你有没有特别喜欢的游戏被游戏厂商搞坏了
- 你有没有一个游戏想永远的玩下去
- 游戏的贬值,不通过盈利目标的设计,可以让我们获取的物品有意义
- 通过玩家决策来实现内容驱动
- 只做一个后台和中间层,每个用户端都可以通过vibecoding自定义设置自己的游戏界面
- 类似于世界和境界。官方维护宏观时间观和主线世界地图。个人都可以加入自己的vibe作品作为子世界,可以实现各种复杂多样的游戏场景,只需要接入数据就行。而随着时间增长和游戏更新,境界会进行提升,升入下一个主线世界,每个世界维持自己数据不进行膨胀,这样就可以实现数据的膨胀控制。
- 基于区块链的物品打造,基于去中心化的对战和数据存储。以实现物品唯一性以及数据的永久保存。
我现在正在寻找志同道合的队友,我们一起完成这个游戏。
I’m someone who absolutely loves playing games. How much do I love them? I’ve played more than 1,000 games, covering nearly every genre out there, and I’ve put over a thousand hours into my most-played title.
This idea grew out of my frustration with game companies.
Their endless extraction of profit and their disregard for players strike me as deeply unfair — especially when something you love gets warped by third-rate designers or greedy, out-of-touch executives.
I used to be deeply into %%%%. It was running just fine, and they shut it down anyway. There are far too many stories like that.
- Have you ever had a game you loved ruined by its publisher?
- Is there a game you wish you could keep playing forever?
- Fighting the devaluation of games: by designing without profit targets, the items we earn can actually mean something.
- Let content be driven by players’ decisions.
- Build only a backend and a middleware layer — every client can customize its own game interface through vibecoding.
- Think of it in terms of worlds and realms. The official team maintains the macro timeline and the main world map. Individuals can add their own vibe creations as sub-worlds, enabling all kinds of rich and varied game scenarios simply by plugging into the data. As time passes and the game updates, realms ascend into the next main world; each world keeps its own data without bloating, which keeps data expansion under control.
- Blockchain-based item crafting, plus decentralized matchmaking and data storage — to guarantee the uniqueness of items and the permanent preservation of data.
I’m now looking for like-minded teammates to build this game together.
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